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The story of StarCraft: RTS pioneers become e-sports legends

The Birth and Rise of the Real-Time Strategy Genre

Starcraft | BroodWar | SCII-WoL | SCII HotS | SCII-LotV | SC:Remastered

The Real-Time Strategy (RTS) genre emerged in the early 1990s as a revolutionary evolution of turn-based strategy games. While titles such as ‘Civilization’ forced the player to think between moves, RTS demanded lightning-fast decisions in real time.

The roots of the genre can be described as:Dune II: The Building of a Dynasty“ (1992) by Westwood Studios. This game established the basic RTS mechanics: Resource collection, base building, unit production and real-time battles. This was followed by:Command & Conquer“ (1995), which continued to popularise the genre with its cinematic presentation and iconic Hell March soundtrack.

At the same time, "Warcraft: Orcs & Humans“ (1994) and its successor “Warcraft II: Tides of Darkness“ (1995) Blizzard Entertainment's first RTS series. These games laid the foundation for Blizzard's later masterpieces and established the company as one of the leading RTS developers.

StarCraft: The Birth of a Legend (1998)

On 31 March 1998, Blizzard Entertainment released StarCraft, a game designed to change the RTS genre forever. While most RTS games of the time relied on two similar factions, StarCraft dared to jump to three completely asymmetrical races:

The three groups

Terran represented the human species – exiles and criminals who were exiled to the Koprulu sector. Their units were based on well-known military equipment: Marines with rifles, tanks and fighter planes. Terraner buildings were able to take off and be repositioned, offering unique strategic opportunities.

Protoss They embodied an ancient, technologically advanced alien race with psionic powers. Their units were more expensive, but powerful by shields, and their buildings were connected to pylons via a psi network. The loss of this energy supply could paralyze entire bases. (Hello Artosis Pylon)

Zerg They were a biological swarm civilization controlled by an overmind. They relied primarily on fast reproduction, cheap units and aggressive expansion strategies. Zerg buildings literally ‘grown’ on organic creep.

Technical and playful innovation

StarCraft revolutionized the genre by perfect balancing between the three races. Each faction had unique strengths and weaknesses, resulting in a complex stone-scissors-paper system that remains the gold standard for asymmetric game design to this day.

The technical implementation was impressive for 1998: Liquid 2D sprite animations, atmospheric music by Glenn Stafford and an epic story campaign with cinematic cutscenes. The game offered both single-player campaigns for all three races as well as a robust multiplayer mode via Battle.net, Blizzard's online service.

StarCraft: Brood War (1998)

Already in November 1998, only eight months after the main game, the extension ‘StarCraft: Brood War’. Today, this add-on is considered one of the best expansion packs of all time and the true highlight of classic RTS design.

New content and improvements

Brood War added new units for all three races that further refined the game balance:

Terran received the Medics (healing support), Valkyries (anti-air frigates) and the mighty Battlecruiser.

Protoss They got Corsairs (fast air-to-air fighters), Dark Templars (invisible melee fighters) and Archons by merging Templars.

Zerg They expanded their arsenal with Lurkers (buried ranged units), Devourers (heavy anti-air units) and the terrifying Guardians.

The expansion also offered three new single-player campaigns that continued the story after the main game, providing deeper insights into the motivations of the different characters.

If you want to reminisce like me now, here is a SC Remastered Intro from Brood War and then in the playlist also a complete playthrough (10+ hours) through the three campaigns:

The Rise of Competitive Gaming

Brood War became the foundation of modern e-sports. In South Korea, a professional gaming scene developed around the game, with television tournaments, sponsored teams and players becoming national celebrities. Names such as Lim ‘BoxeR’ Yo-hwan, Lee ‘Flash’ Young-ho and Kim ‘Bisu’ Taek-yong became legends. Starcraft was there comparable popular sport as with us football.

The Korean Starcraft scene was so influential that it spurred the development of the entire eSports ecosystem. Professional leagues such as the OnGameNet Starleague (OSL) and the MBCGame Starleague (MSL) set standards for tournament organization, broadcast production and player management that still apply today.

Source: https://de.wikipedia.org/wiki/Datei:Starcraft2_logo_v2.png

StarCraft II: Wings of Liberty – Terran Campaign and Rebirth (2010)

After 12 years of waiting, Blizzard announced StarCraft II in 2007. The game should appear as a trilogy, with each part focusing on one of the three races. On July 27, 2010, the first part appeared: ‘StarCraft II: Wings of Liberty’, which focused on the Terran campaign.

Technical revolution

StarCraft II used a completely new 3D engine that enabled stunning graphics, detailed unit animations, and spectacular special effects. The cinematic cutscenes reached Hollywood quality and told an emotional story about Jim Raynor and his rebellion against the corrupt Terran dominion.

The gameplay retained the proven basics, but refined many aspects: Improved path finding, more intuitive user interface and quality-of-life features such as automatic mining and intelligent casting mechanics made the game more accessible without sacrificing strategic depth.

E-sports renaissance

StarCraft II revived the global esports scene. While the original dominated mainly in Korea, SC2 found worldwide distribution. Major tournaments like this Global StarCraft II League (GSL), Intel Extreme Masters (IEM) and the World Championship Series (WCS) established themselves as premium events.

Streaming platforms like Twitch.tv allowed players and fans to watch the action live, resulting in a new generation of gaming personnel. Commentators such as Sean ‘Day[9]’ Plott and caster duos like Nick ‘Tasteless’ Plott and Dan ‘Artosis’ Stemkoski They became familiar faces of the scene.

StarCraft II: Heart of the Swarm – First addon focusing on Zerg (2013)

Overview of the most important innovations

Heart of the Swarm was released on March 12, 2013 and was the first major expansion to StarCraft 2: Wings of Liberty brings with it a wealth of innovations. The addon not only focuses on an exciting Zerg-focused campaign, but also revolutionizes multiplayer mode with new units, balance changes and improved social features.

The new Zerg campaign: Kerrigan's Rise

Heart of the Swarm is an all-new single-player campaign focused entirely on Zerg and Sarah Kerrigan. In contrast to Wings of Liberty, the focus here is not Jim Raynor, but the former Ghost agent on her way back to power over the swarm. The campaign offers innovative evolutionary mechanics where players can make important decisions about the development of their units.

At Mutalisken we choose between different evolution paths, Broodlords or the Viper, whereby these decisions have a lasting influence on the gameplay. Each evolutionary choice is accompanied by special evolutionary missions that demonstrate both variants and help in decision-making.

Multiplayer innovations

New units for all races

Heart of the Swarm introduces strategically important new units for all three races:

Zerg reinforcements:

  • Viper: A flying spell unit with powerful special abilities
  • Swarm host: This unit can dig into the ground and spit out small ‘locust’ on the running band, attacking the opponent

Protoss innovations:

  • Oracle: A new, fast flying unit with versatile tactical possibilities, very effective against collectors.
  • Tempest: Long-range bombers that tactically enrich the lategame

Terran supplements:

  • Reaper: The old ‘Reaper’ has been completely revamped and will have to do without its specific building attack in the future. For this, there is an upgrade, with which he regenerates life particularly quickly.
  • WidowMine: A completely new unit, based on the Vulture spider mine from SC. These mines are built in the factory and can be unseen in the ground.

Balance revisions and adjustments

Heart of the Swarm has brought the Zerg some significant changes (mainly improvements) to their old Wings of Liberty units. These balance changes aim to refine competitive gameplay without revolutionizing the basic feel of the game.

The multiplayer mode is expanded by Heart of the Swarm overall rather subtly, not completely thrown over the heap. This thoughtful approach ensures that experienced players can continue to use their knowledge while creating fresh tactical opportunities.

Improved Battle.net features, social features and community features

New features improve the gaming experience, including group and clan systems; unranked matchmaking; Global Play, which allows players to fight against others in different regions around the world. These expansions strengthen the community and make it easier to stay in touch with friends and other players.

Technical improvements

The expansion brings with it numerous technical innovations:

  • Additional statistical tracking; User interface improvements; an improved physics system for visually more impressive battles
  • Multiplayer replays allow you to watch replays with friends
  • A leveling system offers new customization options for online profiles

Simplified user interface

The expansion brings a simplified main menu and new socially oriented features that significantly improve navigation and community experience.

Strategic impact

Especially the two new ‘flight units’, the Oracle and the Viper, bring a little more tactics into play and enable completely new combinations. These new units require players to rethink their strategies and develop new tactical approaches.

Especially in the ‘endgame’, Zerg has a whole bunch of new possibilities, which makes the late game more dynamic and strategically diverse.

Conclusion to the HotS Addon: Lots of love in detail

Heart of the Swarm has established itself as a worthy expansion that advances StarCraft 2 both in terms of content and technology. The combination of a thrilling single-player campaign, thoughtful multiplayer innovations and improved social features makes the addon a must-have for any StarCraft fan. The new units and balance changes provide a breath of fresh air in the competitive field without destroying the proven basic formula.

Whether in the intense Zerg campaign or epic multiplayer battles, Heart of the Swarm proves that StarCraft 2 still offers room for innovation and improvement years after its release.

Apropo attention to detail:

The intros to SC2 and the two addons as well as the cinematics of the cutscenes were goosebumps then and now, who would like to be able to treat themselves to these nicely summarized in just under 2 hours:

Starcraft II: Legacy of the Void - Protoss Campaign and Epic Closure (2015)

On 10 November 2015, Legacy of the Void marked the end of the StarCraft 2 trilogy, but at the same time a new era for the legendary real-time strategy game began. This final expansion not only brought the epic conclusion to the Protoss campaign, but revolutionized the entire gameplay experience with groundbreaking new modes and profound gameplay changes.

The Ultimate Protoss Campaign

Legacy of the Void focuses on the Protoss and their desperate mission to free their homeworld, Aiur, from the Zerg. At the center is Hierarch Artanis, who must lead the divided Protoss factions one and against the dark threat of Amon. The campaign features spectacular battles of epic proportions and innovative mission mechanics.

A special highlight of the campaign is the extended customization system. Players can collect solar crystals and invest them in various skills that will have a lasting impact on gameplay. From automatic Vespingas removal to the ability to spawn pylons with units, these customization options allow you to perfect your playstyle and try different strategic approaches.

Six new units are changing the multiplayer equilibrium

Legacy of the Void introduces two completely new units for each race that fundamentally change the strategic balance:

Protoss reinforcements

  • adepts: Flexible ground fighters with the ability to project shadows
  • disruptor: Powerful unit with devastating energy rays against unit groups

Zerg comeback

The Zerg receive reinforcements through the return of the Lurkers from the original StarCraft – an underground unit capable of carrying out devastating attacks against ground units. In addition, the Viper is added as a new air unit.

Terran innovation

The Terrans expand their arsenal with the Liberator, a versatile air-to-ground unit, and the cyclone, A fast mechanical fighter.

The revolutionary Archon mode

One of the most innovative innovations is the Archon mode, in which two players control a base and an army together. The name is perfectly chosen thematically – just like the Protoss Archon, which is created by merging two Templars, two players work together as one.

The possibilities of division of labour are manifold: While a player focuses on resource management and base building, the partner can take over the military operations. Or both share control over different groups of units. This cooperative approach opens up completely new strategic dimensions and makes StarCraft 2 accessible to players who have been deterred by the complexity so far.

Co-op missions: A new gaming experience

The co-op missions establish themselves as a standalone game mode designed specifically for two players. Various commanders with unique skill trees and units are available, including well-known characters such as Jim Raynor, Sarah Kerrigan and Artanis.

Each commander brings his own style of play: Raynor focuses on classic Terran units, while Kerrigan scores with Zerg swarms and evolutionary improvements. The missions themselves offer varied challenges with different levels of difficulty and bonus objectives.

Deep multiplayer reforms

Resource revision

One of the most fundamental changes concerns the distribution of resources: Large mineral fields now contain 1,800 minerals instead of 1,500, while Vespingeysire has been increased from 2,000 to 2,250 gas. This adjustment speeds up the pace of play and makes aggressive strategies more attractive.

Starter worker increase

All races now start with 12 workers instead of 6, which shortens the initial ‘start-up phase’ and leads to more exciting battles faster. This change reduces the importance of perfect initial routines and makes the game more accessible.

Balance revolution

Many existing units received revisions: The Protoss' mothership core has been removed, while units such as the Terran Raven or the Zerg Infestor have been fundamentally reworked.

Technical and social improvements

Enhanced Battle.net features

Legacy of the Void brings improved clan systems, advanced statistics, and new social features. The user interface has been modernized and supplemented with practical functions.

Automated tournaments

A new automated tournament system allows players to regularly participate in competitive events without relying on external organizers.

Replay functions

Advanced replay features allow you to analyse matches in detail and watch them together with other players, ideal for coaching and strategic discussions.

Long-term support and community

Particularly noteworthy is Blizzard's commitment to long-term support. Regular updates add new commanders and maps to the co-op missions. Patch 3.6.0, for example, added Alarak as a playable hero and the mission ‘In the service of science’.

The community also received tools to create their own mutations for co-op missions, providing virtually endless replayability.

Impact on the e-sports scene

Legacy of the Void revitalized the professional StarCraft 2 scene. The faster matches due to increased starting resources and new units made for more spectacular tournaments. At the same time, modes like Archon and Co-op made the game more attractive to casual players, broadening the base.

Another funny anecdote from the time is the advent of barcode players. In order to be able to train unrecognized, so to speak, many professional players did not use their player name but simply called themselves IIIIIIIIIIIII. This helped for a short time but at the latest in replays could then be debunked by resourceful fellow players via known key assignments or playing styles which barcode was there at the battle. In Kicker there is an article from 2016 with more details.

Conclusion to the LotV addon: The perfect conclusion

Legacy of the Void proves that even after years of development, there is still room for innovation in the RTS genre. The expansion manages to delight both veterans and newcomers through an epic campaign, revolutionary new modes and thoughtful multiplayer reforms.

Archon mode and co-op missions expand the StarCraft universe with completely new gameplay experiences without compromising the competitive integrity of multiplayer mode. Legacy of the Void thus establishes itself not only as a worthy conclusion to the trilogy, but as a new beginning for the entire franchise.

Whether it's an epic single-player campaign, innovative collaboration modes or competitive multiplayer, Legacy of the Void offers the right gaming experience for every StarCraft fan and sets new standards for the entire RTS genre.

Starcraft Remastered (2017)

On August 14, 2017, Blizzard finally released with the full-bodied promise: “EXPERIENCE AN OLD CLASSIC NEW” a remake.

StarCraft: remastered Brings new splendour to the groundbreaking scifi strategy experience from start to finish. Welcome back to the incomparable original and its award-winning expansion, StarCraft: Brood war.

DLC: Starcraft Cartooned (2019)

On June 8, 2019, a really cute mod will see the light of day, as DLC to Remastered There are from Carbot animations, the inventor of the Star Crafts animation series a graphic update in cartoon style.

The Legacy of StarCraft

StarCraft has shaped the RTS genre like no other game. It proved that asymmetric balancing works, established e-sports as a legitimate form of entertainment, and inspired countless developers. Games such as Age of Empires, Total War and MOBAs such as League of Legends carry StarCraft DNA traces.

The tens of stories and books about the Starcraft universe, comics, novels (here in correct order), board games and a N64 adaptation, which admittedly was never particularly successful, however, should only be another part of this comprehensive work of art.

Impact on the gaming industry

The series influenced not only gameplay design, but also business models, community building and content creation. Blizzard's Battle.net service became a role model for online gaming platforms, while the StarCraft esports scene delivered blueprints for professional gaming.

The cultural importance of StarCraft, especially in South Korea, should not be underestimated. The game became a cultural phenomenon that turned gaming from a niche hobby into a respected activity.

The ESL Pro Tour, for example, has been featured in the EPT Sc2 between 2020 and 2025. More than $6 million paid out in prize money. The Esport World Cup 1 million in 2024 and 700,000 in 2025 US Dollars paid out for the top-ranked Stacraft players. The total prize pool for all titles this year is Awesome $70 million.

There were also prize money in the 2010s, in particular a story has been handed down time and again, namely the Brood War tournament. Team AoV’s ICCup Starleague in February 2011, that the 5-8 place with each 25 Bitcoin as a consolation price He was rewarded, while the front seats were rewarded directly in three-digit dollar sums from the $1000 prize pool.
The guys from Gamepro.de have gathered as much information as possible about this event, but I would like to start right away, this story is different from the Bitcoin pizza story. Here you can find the Read more about this.

Conclusion:

Clearly much more than just a game! StarCraft is a successful video game series and a cultural phenomenon that has changed the way we think about competitive gaming. From the humble beginnings of the RTS genre to the Korean Brood War era to the global StarCraft II Renaissance, this series has proven that video games can be art, sport and entertainment at the same time.

Source: https://commons.wikimedia.org/wiki/File:StarCraft_Logo.png

Today, 27 years after the first StarCraft, the series remains relevant. New players are constantly discovering the timeless strategies, while veterans enjoy the nostalgia and the still active, albeit now smaller scene. StarCraft has not only defined the RTS genre – it has proven that true gaming classics endure across generations.

En Taro Adun, commander. The battle is not over yet.

GG WP